PATH
Mar 2026

Arcade driving game built with Three.js. Procedural island terrain, drift physics, multiplayer ghosts, and 5 biomes to explore.
An open-world arcade driving game focused on exploration and drifting. Built with Three.js and TypeScript, deployed on Vercel.
The Island
A procedurally generated island with five radial biomes — Alpine Meadows at the center, Canyon to the north, Salt Flats to the west, Jagged Peaks to the east, and a Coast wrapping the south. Terrain-hugging dirt roads connect everything.
Driving & Drift
Crossout-inspired vehicle controls with a grip/drift physics model, boost system, handbrake turns, and a live drift scoring system. Tire smoke, bloom, and speed lines sell the sensation.
Multiplayer
SpacetimeDB-powered multiplayer with ghost player rendering. Persistent career stats, 22 achievements, driver rank progression, and grid-based fog-of-war map discovery.